In his novel High Rise from the year 1975, the English science fiction author J.G. Ballard takes the modernist housing block as the backdrop for a lurid, dystopian thriller. The story is set on the outskirts of London, in a gleaming new residential tower that’s viewed as the picture of rational, contemporary living. This image soon fades, however, as the building’s thousands of residents—mostly upper-middle-class professionals and their children—begin to feel isolated in their apartments. Neighbors grow estranged from one another, and then hostile. These developments stick fairly close to now familiar arguments about the corrosive social effects of mass housing—arguments that are certainly not beyond scrutiny (see, for example, ARCH+ 209 and 213). But Ballard takes this contested line of critique a step further—or maybe a few. Soon, the residents of the high rise are vandalizing hallways, destroying the elevators, and dumping trash out the windows. They form warring factions on the basis of familial status and floor number; armed gangs roam the stairwells. One hundred pages, a lot of dead dogs, some incest, and some cannibalism later, and Ballard’s modern men and women have reverted back to a state of nature. All because of a building.
Markus Draper, a Berlin-based artist with a decidedly architectural body of work, picks up where Ballard left off. If Ballard made absurdist science-fiction fantasy out of the claims that certain forms of modern architecture erode social codes and bonds, Draper imagines a world in which society’s dissolution has already run its course. While the artist doesn’t attribute this downfall to architecture, the ruins of the built environment—and buildings of the twentieth century, in particular—are the unmistakable protagonists of his current exhibition at the Berlinische Galerie. The works on display travel through bleak landscapes of rubble and decay, through haunted places littered with the abandoned and destroyed structures of modernism—and all of them are entirely devoid of human life. Nary a soul is to be found in Draper’s post-apocalyptic world, just the architectural relics that we left behind.